Large City: Féä Ngi̋ër Ni̋ēkēä

Féä Ngi̋ër Ni̋ēkēä

Féä Ngi̋ër Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceFǎshfoīy Region
RegionVo-ni̽nwenste̜ Forest
Founded1377
Community LeaderLord Hä̌s Ermér 'Marissa Robbi' Coīy Maw̋ Da̋nḱ Rénḱ Goī̌
Area112 km2 (44 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4320 m (14173 ft)
Average Yearly Precipitation292 cm/y (114 in/y)
Population26982
Population Density240 people per km2 (613 people per mi2)
Town AuraInvocation
Naming
Native nameFéä Ngi̋ër Ni̋ēkēä
Pronunciation/fi̋ːæ/ /ŋgɪ̋ɜː/
Direct Translation[loaf] [skill; talent]
Translation[Not Yet Translated]

Féä Ngi̋ër Ni̋ēkēä (/fi̋ːæ/ /ŋgɪ̋ɜː/ [loaf] [skill; talent]) is a subtropical Large City located in the Fǎshfoīy Region of the Goblin Tribes.

The name Féä Ngi̋ër Ni̋ēkēä is derived from the Goblin language, as Féä Ngi̋ër Ni̋ēkēä was founded by Lumbiel Lirulindil Celeblassel, who was culturaly Goblin.

Climate

Féä Ngi̋ër Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Féä Ngi̋ër Ni̋ēkēä receives an average of 292 cm/y (114 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Féä Ngi̋ër Ni̋ēkēä covers an area of nearly 112 km2 (44 mi2), and an average elevation of 4320 m (14173 ft) above sea level.

Overview

Féä Ngi̋ër Ni̋ēkēä was founded durring the late 15th century in spring of the year 1377, by Lumbiel Lirulindil Celeblassel. The establishment of Féä Ngi̋ër Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Lumbiel Lirulindil Celeblassel struck deals with nearby nations and communities to establish Féä Ngi̋ër Ni̋ēkēä as a prison colony.

Féä Ngi̋ër Ni̋ēkēä was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Féä Ngi̋ër Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Féä Ngi̋ër Ni̋ēkēä is buildings are arranged arround a network of narrow packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Unfortuantly, these robustly designed timber walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Something in your gut tells you that you may be unwelcome in Féä Ngi̋ër Ni̋ēkēä. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Féä Ngi̋ër Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Féä Ngi̋ër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Féä Ngi̋ër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Féä Ngi̋ër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Féä Ngi̋ër Ni̋ēkēä's parks.

Féä Ngi̋ër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Féä Ngi̋ër Ni̋ēkēä.

Féä Ngi̋ër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Féä Ngi̋ër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Féä Ngi̋ër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Féä Ngi̋ër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Féä Ngi̋ër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Féä Ngi̋ër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Féä Ngi̋ër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Féä Ngi̋ër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Féä Ngi̋ër Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Féä Ngi̋ër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Féä Ngi̋ër Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Féä Ngi̋ër Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Féä Ngi̋ër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Féä Ngi̋ër Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Féä Ngi̋ër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Féä Ngi̋ër Ni̋ēkēä's natural decorations nor waterways.

Féä Ngi̋ër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Féä Ngi̋ër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Féä Ngi̋ër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Féä Ngi̋ër Ni̋ēkēä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Féä Ngi̋ër Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is long in Féä Ngi̋ër Ni̋ēkēä.

The Hungry Flesh near Féä Ngi̋ër Ni̋ēkēä are known to be a mutant strain of the creature.

Féä Ngi̋ër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Mysticism energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 77
  • Farm Laborer: 158
  • Hunters: 81
  • Milk Maids: 64
  • Ranchers: 36
  • Ranch Hands: 73
  • Shepherds: 67
    • Farmland: 109816 m2
    • Cattle and Similar Creatures: 6745
    • Poultry: 80946
    • Swine: 5396
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2698

Craftsmen

  • Arms and Toolmakers: 55
  • Blacksmiths: 61
  • Bookbinders: 33
  • Buckle-makers: 38
  • Cabinetmakers: 61
  • Candlemakers: 107
  • Carpenters: 80
  • Clothmakers: 74
  • Coach and Harness Makers: 28
  • Coopers: 67
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 26
  • Cutlers: 22
  • Fabricworkers: 62
  • Farrier: 163
  • Furriers: 17
  • Glassworkers: 81
  • Gunsmiths: 62
  • Harness-Makers: 25
  • Hatters: 55
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 64
  • Locksmiths: 27
  • Matchstick makers: 42
  • Musical Instrument Makers: 37
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 38
  • Plasterers: 37
  • Pursemakers: 47
  • Roofers: 29
  • Ropemakers: 28
  • Rugmakers: 25
  • Saddlers: 47
  • Scabbardmakers: 53
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 26
  • Soap and Tallow Workers: 80
  • Tailors: 154
  • Tanners: 34
  • Upholsterers: 39
  • Watchmakers: 38
  • Weavers: 74
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 19
  • Beer-Sellers: 35
  • Booksellers: 44
  • Butchers: 77
  • Chandlers: 72
  • Chicken Butchers: 73
  • Entrepreneurs: 28
  • Fine Clothiers: 74
  • Fishmongers: 71
  • Florists: 16
  • Potion Sellers: 49
  • Resellers: 128
  • Spice Merchants: 38
  • Wine-sellers: 53
  • Wheelwright: 45
  • Woodsellers: 25

Service workers

  • Bakers: 142
  • Barbers: 138
  • Coachmen: 40
  • Cooks: 117
  • Doctors: 56
  • Gamekeepers: 41
  • Grooms: 23
  • Hairdressers: 81
  • Healers: 83
  • Housekeepers: 87
  • Housemaids: 168
  • House Stewards: 77
  • Inns: 26
  • Laundry maids: 46
  • Maidservants: 93
  • Nursery Maids: 48
  • Pastrycooks: 103
  • Restaurateur: 107
  • Tavern Keepers: 117

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 59
  • In-Town Couriers: 61
  • Long Haul Couriers: 58
  • Dockyard Workers: 56
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 73
  • Millers: 56
  • Miners: 65
  • Oilmen and Polishers: 39
  • Postmen: 61
  • Pure Finder: 34
  • Skinners: 77
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 96
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 34
  • Alchemist: 41
  • Clerk: 58
  • Dentists: 27
  • Educators: 76
  • Engineers: 41
  • Gardeners: 27
  • Mages: 20
  • Plumbers: 29
  • Pharmacist: 30
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 36
  • Civil Clerks: 61
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 62
  • Fixers: 32
  • Kami Clerk: 55
  • Landlords: 53
  • Lawyers: 33
  • Legend Keepers: 44
  • Militia Officers: 192
  • Monks, Monastic: 87
  • Monks, Civic: 81
  • Historian, Oral: 57
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 65
  • Priests: 117
  • Rangers: 38
  • Rat Catchers: 42
  • Scholars: 42
  • Spiritualist: 48
  • Slayers: 15
  • Storytellers: 105
  • Military Officers: 87

Cottage Industries

  • Brewers: 71
  • Comfort Services: 99
  • Enchanters: 31
  • Herbalists: 30
  • Jaminators: 99
  • Needleworkers: 87
  • Potters: 44
  • Preserve Makers: 87
  • Quilters: 36
  • Seamsters: 128
  • Spinners: 79
  • Tinker: 31
  • Weaver: 71

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 40
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 26
  • Musicians: 71
  • Painters, Art: 13
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 96
  • Writers: 93

Produce Industries

  • Butter Churners: 81
  • Canners: 87
  • Cheesmakers: 87
  • Ice Merchants: 12
  • Millers: 59
  • Picklers: 45
  • Smokers: 35
  • Stockmakers: 30
  • Tobacconists: 43
  • Tallowmakers: 55

10160 of Féä Ngi̋ër Ni̋ēkēä's population work within a Foundational Occupation.

15204 of Féä Ngi̋ër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1618 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Féä Ngi̋ër Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a longspear of Abjuration, an a longspear imbued with notable amounts of Abjuration energies was created near Féä Ngi̋ër Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History